NCAA Football 08
- Take Control and Make the Play—Boost your Skill Performance and increase your overall ratings by making user-controlled plays that elevate the team’s motivation levels.
- Enhanced Recruiting—Utilize Dynasty Mode’s all-new prospect search tool to hone in on recruits with specific attributes. Make sure you live up to your promises or players could transfer, damaging your coaching integrity rating.
- All-New Campus Legend Mode—Go from a star in the high school state playoffs to a highly touted college underclassman trying to earn a starting position—you can also fastforward through any play in which you’re not participating.
- Save and Share Your Greatest Moments—Create video highlights of your favorite plays and show them off online, or download your instant classics to your PC to share with friends.
NCAA Football 08 X360
Fun but heavily flawed game 3 out of 5
Pros:
1. you can guide the ball and back shoulder throw in this game.
- I am a big fan of putting the ball where my player is. I back shoulder throw in this game as well as putting the ball in the zone coverages like no tommrrow.
- Other NCAA games do not have this at all. If you try to back shoulder throw, your IDIOT receiver just keeps running like a moron mean while the safety or Corner comes up to pick it off.
2. Some really good ideas. Unlike many other Madden or NCAA games you can actually design your play book. I wish the other feature was to allow you design your own plays. I would get crazy with this.
3. Overall the idea of the game and its concepts were good on recruiting and its animations. But it just misses and the quality and fun of the game goes down because of these problems. I wish they let me design the game.
Cons:
1. REALLY screwed up BLOCKING!!!
-Oh wow the blocking in this game is terrible. The blocking is all wrong and the option read is not a true option. The back side DE does not react correctly to the play.
- Pass blocking. PFFT you can forget about it. There is no pass blocking. And the rating of pass block does not matter. Your line still doesn't block.
2. Ratings DO NOT MATTER. I look at the ratings. I design a team to pass block. But my 99 rating Left Tackle doesn't just miss his block but he gets ran over by a 78 rating Safety. WTF!!! It's not once but many times (more than 10 a game). My left tackle weighs 333 lbs and the safety is 195 lbs. The pass block rating is 99 and his awareness is 92 with a strength of 95 and the safety pushes my Tackle in ground weighing almost 100 lbs less and then his strength rating is only 72 and Awareness of 78. WHAT!!!!
- I have receivers with 99 hands (catch rating) and yet they drop 3-4 passes a game that are wide open where no one is covering them. WHAT!!!!
- 76 rating running back with, and weighs 185 lbs. 85 speed and 56 strength, Break tackle rating of 65, stiff arms my Defensive TACKLE into the ground (with ONE ARM) that weighs 305 lbs. and has a rating of 99 and strength of 95. WHAT!!!
You get my point.
So I ask what is the point of recruiting players to fit your offensive system and defensive system when they don't matter?
3. Man coverage in this game is really terrible. It is the easiest thing to beat.
4. No passing option routes. Very strange. Wouldn't these routes increase the importance and usage of the receiver awareness stat???
5. Defensive coverage looks obvious. Bringing the safety down to cover a receiver means it's man coverage and a blitz to that side. That's really dumb to not cover up the defensive schemes.
Additional comments:
To those making NCAA. I just want to say that if you want to make a true game, you should also add this:
1. In Heisman mode (hardest game level) instead of making the game cheat by having line man jump 30 feet in the air to intercept a pass and be able to cover a 99 speed wideout, what you should do is to create smarter AI. I'll explain below. Instead of having the game cheat and slide its defense to the left or right of the running play you should create smarter AI. What do I mean?
a. I mean this. If the opponent is a lot throwing to one person. The game should scheme and double team that wide out and trying to blitz the opponent at the same time. There should be both man and zone coverages mixed together.
b. Also, the game should adapt to the types of routes run. IF a person is running a lot of crossing schemes the DB's should jump those. Then it makes the opponent use more double move routes.
c. I often see what a blitz is going to look like but I cannot assign blocking and ends up as one guy doing nothing and a free rusher to the QB. Needs to be corrected.
d. I wonder why my team has to line up a certain way. How come I cannot show bump and run or man to man and end up backing out and doing zone coverage instead.
e. Why does the other team always block so well and I need to bring extra rushers to sack the QB and meanwhile the CPU can bring 2 rushers and my 5 OL guys cannot block 2 guys and miss the blocks?
turning point 4 out of 5
this is the first year easports started getting it right still a little glitchy but a solid franchise makes up for it.
Same as all the other 'NCAA' games 4 out of 5
If you like them chances are you'll like this too. Pretty fun, but takes a while to get the controls & nuances down....like most other games. I wouldn't pay more then $5 for it now as they are very dated.
Fun game, but where did Create-a-School go??? 4 out of 5
The gameplay is fun and exciting. The Dynasty mode is a neat way to learn how to recruit new prospects, create new players, keep up with the demands of being a coach and managing your team throughout the years and trying to accomplish contract goals or face getting fired! The last NCAA football game I had was '05 and the '08 version failed by not having the create a school option. How could EA Sports take away create a school??? Otherwise the minigames are fun- option dash (2 minutes to go about 80 yards and score as many times as you can by only using option plays, bowling- play from 10 yard line and you get two shots per sequence and 10 frames, and tug-of-war allows two teams to go back and forth one play at a time to see who scores first)
If this game had create a school, it would be five stars! I think I will be purchasing 10 or may be NCAA 11. I bought the '08 version last year.
Not bad but the PS3 version is better 3 out of 5
It gives you plenty of things to do to keep yourself busy. Fun to play not to hard to pick up the basics. Career mode is better on PS3. The PS3 put more work into the little things, but this game was still good.




